You've played a lot of games before, about elven wizards going into dark caverns to vanquish dragons. Well, here's another one.
- Nine races, including elves, halflings, and half-ogres!
- Four classes, each with three sub-classes, from druid to warlord!
- Forty-Two feat-like things, for further customization!
- Eighteen skills!
- Ninety-Eight spells, across seven ranks of spellcasting!
- Forty-Five monsters, with simple guidelines to make more!
- One, unified d20 mechanic, which you'll probably find familiar.
- Simplified stats. You don't need to figure out the stat, then convert it to a modifier, and then never check the actual stat score again. You just add your whole stat, whenever it would be relevant!
- Meaningful progression. You actually get better at defending yourself, at the same rate you get better at hitting!
- Training matters more than your basic stats. A fighter who is trained in History will know more about history than a wizard who is not!
- Low-level wizards have enough spell slots to feel useful, but there aren't any infinite-use cantrips that would make magic feel trivial!
- Slower healing means you don't need to cram 6-8 combats into every single adventuring day, just for them to have some impact!
- Monsters are actually capable of defending themselves. A boss monster can be a match for three same-level adventurers, all on its own!