What is the RPG Pipeline and how to use it

The RPG Pipeline is a posting board to keep track of upcoming tabletop rpgs. When I see a new rpg released, going into crowdfunding or looking for playtesters, I post it here. I cover only games (not supplements or other add-ons) and only English language.

*Want to know the current progress of new rpgs being crowdfunded? Click here*

Subscribe to The RPG Pipeline by Email for daily digests
For RSS feeds http://feeds.feedburner.com/TheIndieRpgPipeline
Twitter @therpgpipeline


If you want to support and improve the pipeline, including its news podcasts, then do become a patron.

Saturday, 4 July 2020

Night Shift: Veterans of the Supernatural Wars $18.99

Night Shift: Veterans of the Supernatural Wars: $18.99

Publisher: Elf Lair Games

We are the Night Shift...

We alone stand agains the vampires, werewolves, and Things that Go Bump in the Night. We know the things that prowl the shadows, the monsters that feed on the innocent.

We have seen something weird. We control something weird. We create something weird. We study something weird. We are the things that weird things fear.

We are the weird.

We are the Night Shift, and we are all that stands between you, and the end of all that you know.

Night Shift: Veterans of the Supernatural Wars is an urban fantasy roleplaying game of chosen ones, witches, survivors, and Something Weird. In its pages you will find:

  • Eight brand new character classes, built for taking on creatures of the night
  • A customizable Supernatural character race
  • Powered by O.G.R.E.S., a new system driven by classic old-school mechanics, designed for intuitive, fast, open, and fun play
  • Four complete Night World mini-settings
  • A complete bestiary
  • Rules for magic, psychic powers, and super science
  • Everything you need to play except paper, pencils, dice, and frineds!
The New Class of Old School takes on urban fantasy!

...are you game?

Be sure to visit Elf Lair Games online, join our mailing list, grab a print copy, and see what else we're working on!

Night Shift: Veterans of the Supernatural Wars


Price: $18.99


Justice, Integrity, Service [Free]

Justice, Integrity, Service [Free]:

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When our forefathers left the reign of the Tyrant in the Old World, they set up new nations based on personal freedoms and the teachings of Lady Liberty.   For centuries, the Tyrant has tried to reclaim his lost subjects, but has been bravely resisted by the likes of Father Washington, Secretary of Independence, and Lincoln, Secretary of Unity.   But his insidious forces have made heavy progress since the Fall.   Now few remain free of his influence, the proud Sons of Liberty reduced to small and disparate States.   As the faith is attacked from all sides, your job becomes more important than ever, stopping the insidious forces of the Tyrant who has already expanded his iron fist over much of the New World.

You and your party are Marshals, those blessed to uphold all affairs of state.  You may be asked to serve as a Judge, mediating between disputes or consulting on the constitutionality of an Executive’s actions.   You may be asked to serve as a Suffragette so that quorum can be reached.   A local Executive may request your assistance in enforcing the law.   You might even serve as a provisional Executive.  Whatever the case, you are the bastion of Constitutional Law for the smaller communities of the faithful.

This setting was originally designed by the After the End mod and fanfork for Crusader Kings II.  Credit for much of the lore and themes is due to Ofaloaf, the original modder, 9Kbits, the current project leader, and the rest of the mod’s development team.


Comments, criticisms, and suggestions are greatly appreciated and can be sent to aurorafreepress@gmail.com.

By Our Laws We Know [Free]

By Our Laws We Know [Free]:

This is a short diceless and GMless storytelling game for 3+ players. Build a conception of the divine, and work against it for your freedom. Create mutually contradictory divine laws, combine them into a being, and play as those who must struggle to survive under its authority. The game toys with limited writing space and legibility as a play mechanic. 


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SLICE 2nd edition ^

SLICE 2nd edition: Click here to view SLICE 2nd edition

A role-playing game designed by kids for kids. - [$500 goal]


SLICE 2nd edition -- Kicktraq Mini

Friday, 3 July 2020

Keluran Fabula $2.99

Keluran Fabula: $2.99

Publisher: Interlude RPG

The Master of Midnight is dead. Darius Stormblood. Kina the Bold. Myriad others, courageous and true. The city-state of Lanpudon, that Glorious Star of the West. How many friends, lovers, brothers, and sisters lost we to the Dread Tyrant’s treacherous hordes? We won, yet all is not won. Darkness lingers. In the hundred years since the War of the Maw, a new peril festers across the land. The Shadow Lords pose a threat subtler than the Seethe’s terrible Blight, for they corrupt not the flesh, but our desires. Only the stout-hearted and pure of mind, strengthened by their boon companions, may hope to stand against such devilish wiles. Art thou an intrepid Human? A cunning Fairy? A ferocious Primal? Or comest thou from Heaven above? It matters not. Once more, brave Adventurer, thy heart’s fire is this world’s only defense against the agents of perfidious darkness. Have we thy sword?

Keluran Fabula is a fast-paced narrative storytelling game in a post-apocalyptic romantic fantasy setting. It's focused on characters and the relationships that bind them together. Play it as a a dramatic romance. Play it as an action fantasy. Play it as a character-driven thriller.

Play it your way!

Keluran Fabula


Price: $2.99


Crown $6.00

Crown: $6.00

Publisher: Mason Waaler

Crown is an easy-to-learn, rules-lite old school fantasy roleplaying game. In a compact sixty pages it contains all the rules you need to set out on perilous adventures, dangerous journeys, and harrowing quests. This is a complete game based off of Whitehack and strongly influenced by games like Maze Rats and Whitebox: Fantastic Medieval Adventure Game. These rules are compatible with other OSR products with only a little conversion. The book is split into two parts, the first half is intended for both the players and the Game Master (you can find these rules for free in Crown - Player Rules https://www.drivethrurpg.com/product/319366/Crown--Player-Rules?manufacturers_id=5958) and the second half is full of tools and advice for the Game Master.

Player Rules:

Roll-under d20 rules focused around a character's attribute scores. Three character classes (Fighters, Mages, and Rogues) and one optional class (Clerics). Slot based encumbrance with possible item destruction. Simple but extensive adventuring and combat rules centered around class statistics and character attribute scores. Rules for hiring retainers. Permanent injuries. Morale for monsters and retainers. Magic rules based on unique spells made by the Game Master. Optional rules for backgrounds and nonhuman (demihuman) characters.

Game Master's Section:

Advice for running old school games. Rules for dungeon crawls. Rules for hex crawls. Stronghold and domain guidelines. Simple warfare rules based on traditional "handful-of-d6" wargames. Tools for making spells and dealing with the various arcane powers that can occur in old school games. Tools for making retainers and other nonplayer characters. Quick and concise tips for granting treasure. Basic rules for monsters and converting from other OSR products into Crown. A short bestiary containing 45 common fantasy monsters with easy-to-use explanations.

Crown


Price: $6.00


Become: Artificial Investigation $15.00

Become: Artificial Investigation: $15.00

Publisher: Heartheld Games

A kickstarted game!

You weren't always the person you are today, and only you can answer the question of who, or what, you will become.

In Become you take on the role of an artificial entity searching for the hidden truths of their simulated city— and their own self. Become is a game about the development of identity as player programs escape their initial design and build a new cage out of their self-chosen principles.

Shifting Stakes

The mechanics of Become are built on a dynamic dice pool system that's easy to learn, with a strategic breadth that rewards experienced players. For groups that prefer narrative roleplay, the focus of the game is on non-combative conflicts resolved through Tests. As players engage in Tests, they construct a pool of possible opportunities and consequences, providing players with a better chance at success by taking bigger risks— and giving you more nuanced outcomes. For those looking for strategic crunch, the systems of violent conflict are a modular and shifting landscape that allows players to generate interconnected co-op strategies around uncovering weaknesses and new ways to exploit them, gradually wearing down the functionality of your opponents.

Winding Mysteries

The core component of a campaign of Become is the Mystery. For the Administrator (Become's GM), this system is quick to set up and includes all the tools you need to write and run complex but solvable mysteries that will reward everyone at the table with an investigative story that keeps players in suspense without losing them along the way. Players grow more powerful as they uncover more of the city's secrets, and transform with each loss.

Digital Special Edition

The Digital Special Edition of the game includes a digital art pack of all seven pieces of Become art painted by Domirine for personal use in handouts and tokens in your games, available exclusively through itch.io!

Become: Artificial Investigation


Price: $15.00


grimDARK: So Basic A Nobleman Can Do It Edition $3.00

grimDARK: So Basic A Nobleman Can Do It Edition: $3.00

Publisher: The Eldritch Tomb Games

grimDARK: So Basic A Nobleman Can Do It Edition is an ultra-lite dark fantasy roleplaying game. It's freely available from The Eldritch Tomb's Itch.io page. If you order from here, you're rewarding me for ripping off Graham Walmsley wholesale--er, for the work we've done on developing the game, and thank you so much!

This is a basic/quickstart/whatever you want to call it version of the rules available in as many as 9 pages. Character sheets are a snap - one whole notecard! - and the system is simple, exciting, and efficient.

These rules combine best with your favorite dark fantasy game's random charts, modules, and other charming things.

Coming later this year we'll have grimDARK: A Fistful of Ashcan Edition, a 60-page monstrosity with a more elaborate version of these rules, complete with rules variants, optional options, and stuff like magic and whatever. We hope you'll check it out if you enjoy the So Basic A Nobleman Can Do It rules!

grimDARK: So Basic A Nobleman Can Do It Edition


Price: $3.00

Shotguns & Sorcery: The Roleplaying Game $29.95

Shotguns & Sorcery: The Roleplaying Game: $29.95

Publisher: Full Moon Enterprises

Welcome to Dragon City, a grim, gritty metropolis ruled over by the Dragon Emperor, with legions of zombies scratching at the city walls by night.

Whether in the streets of Goblintown or the prestigious halls of the Academy of Arcane Apprenticeship, people try to scrape by, make a living, and survive from one day to the next. You, however, are looking for something more than simple survival. And in this city, if you don’t make your own adventure, another adventure is sure to find you.

No matter if you are playing as your favorite character or unraveling their mysteries for the first time, this hardcover, 276-page core book — packed with tons of full-color artwork from Jeremy Mohler and friends — includes all the rules for game play, allowing you to explore Dragon City and its outskirts as never before.

Based on the fantasy noir novels of bestselling author Matt Forbeck and powered by Monte Cook's Cypher™ system — written by Forbeck, with rules by legendary game designer Robert J. Schwalb — Shotguns & Sorcery™: The Roleplaying Game contains everything you need to launch your campaign.

Grab a wand, a shotgun, and hold on tight to your flying carpet. It’s going to be a bumpy ride.

Shotguns & Sorcery: The Roleplaying Game


Price: $29.95


This Vineyard Will Be Our Salvation $13.99

This Vineyard Will Be Our Salvation: $13.99

Publisher: Tinker Taylor Publications

This Vineyard Will Be Our Salvation is a character-driven story game, derived from Alex Roberts' For the Queen, where players take on the role of ducks and geese who, in exchange for dedicating their entire working life to The Vineyard, will be allowed to retire to Ipharadesi Island, a safe haven and paradise on earth. Play to find out who your characters are, what they are willing to do to retire to paradise, and how the long workdays in The Vineyard change and challenge them at every turn.

This game is a submission to the Atlas Obscura Game Jam, and was inspired by the article "A Parade of 2,000 Ducks Keeps a South African Vineyard Running."

This Vineyard Will Be Our Salvation


Price: $13.99


Once We Were Beautiful (a storygame of fading Fair Folk) $1.99

Once We Were Beautiful (a storygame of fading Fair Folk): $1.99

Publisher: Thought Police

Once We Were Beautiful is a two-page storytelling and chat party game. Become one of the last of the Fair Folk telling their final stories, trying to build a Legacy before Death claims them and they Fade forever.

Those Who Were Beautiful gather together for one last conclave. Death approaches and the world grows beyond them. Their fading minds struggle to recall old memories. They tell of the desperate final measures they have taken recently.

The Last Queen of the Fair Folk sacrificed herself, her royal blood forcing Death to make an accommodation. Her people were given a choice: Live forever untouched by Death, but without memory and forgotten. Accept your end, but leave a lasting mark that will be remembered for ages. Or cease to struggle, receiving the blessing of your full memory so you may die at peace.

Time is running out and the race has begun. These are the final hours of Those Who Were Beautiful. The door is closing and Fade stalks them all. They must rush to weave their last story and secure their Legacy before Death snatches them away forever.

This is an expanded 1100-word 2-page storygame,based on the original 200 Word RPG Contest entry.
Once We Were Beautiful (a storygame of fading Fair Folk)


Price: $1.99


Inquisition [Free]

Inquisition [Free]:

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You are Inquisitors. You seek the Truth. The fetid bile of liars and knaves plagues the realm. Virtue has been muddied. Wretched creatures rule from chairs once sat in by kings, and the people lose faith in the Light. The time has come to root out the falsehoods and lies that the people have been fed. It has fallen upon you to judge the guilty, the wicked, and the evil, and ward the meek, the scared, and the helpless.

You already know fragments of the Truth. You have read it in forbidden letters, or overheard the whispers of conspirators. None are assumed innocent, and all must submit to being questioned.

If weeds grow, must I not prune? When darkness rears, I shall be light! Where sin gathers, I shall show virtue! Once lies breed, I shall speak truth!

   —   the Inquisitor Oath

Notes on the pdf

The file is supposed to be printed on A4 paper, and folded as a Z-fold pamphlet. The first page of the pdf is actually the last and first page of the pamphlet. Start reading from the farthest right column on the first page to read in order.

The Heffalumps Graveyard [Free]

The Heffalumps Graveyard [Free]:

As you near the end of childhood, escort your most beloved toy through dreamland to its final reward in the fabled Heffalumps Graveyard where you must prove your toys worthiness to the gatekeeper Mr. Sausages.

Overcome perils, temptations and antagonists (including the piratical villain China-Doll)  along the way.

This game was a finalist in the 2019 200 Word RPG competition and is available for free here.

The PDF somehow includes character generation and a campaign frame without breaking the 200 word limit of the competition.


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Seemannsgarn [50% Off] [$1.00]

Seemannsgarn [50% Off] [$1.00]:

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It is the golden age of piracy. The night has been long - or is it day already? - and you have been drinking heavily, sitting around one of the tables of the shady, dirty, and loud interior of your favorite watering hole, sharing tales from the high seas, each larger and more unlikely than the last. Tales of grandeur and ridicule. Tales of the Kraken, the wildest storms, and improbable feats. The sea is your one true love, be it as a pirate, a trader, a soldier, or a fisher. It is an unhealthy relationship of stiff winds, burned skin, and salty water, but you love her nonetheless.

In "Seemannsgarn" you take turns telling tall tales from the seas, your character claims to have experienced. You draw cards, which offer you prompts, weave a tale from those prompts and make a roll. Depending on the result of your roll the tale is true, exaggerated or completely made up. Other players may then decide which parts of the story are made up and tell the true story. During the game you draw symbols on a map that symbolize the tales you told.

Content warning for sea creatures. Characters lie to each other commonly in this game. This is not done with ill intentions, but as a sort of competition of who can come up with the most unlikely of stories.

To play you need

  • Tokens equal to the number of players
  • A standard poker deck
  • Beverages
  • 1 six-sided die
  • A prop that serves as a baton that signifies whose turn it is (a large mug, a telescope, a prop knife, ...)
  • Safely tools like X-Card or Lines & Veils (research them if you do not know them)
  • A large sheet of paper and something to draw with. This will serve as your map
This game was made as an entry to the #monthlymicrojam July 2020 which can be found here.
In order to download this game you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:
Support this game at or above a special price point to receive something exclusive.

Feel free to claim these if you are dealing with financial hardship or are a member of a marginalized community.

The Lighthouse Keeper [Free]

The Lighthouse Keeper [Free]:

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The roaring tides crash upon the cliff face. Generations ago, they would often bring countless ships to meet their doom upon those rocks. But now, there is the lighthouse, shiningout in darkness and storm. Its gleaming beacon guides sailors away from certain death and o towards salvation at the port, a mere day’s travel away by land. But within that shining tower must live a keeper, far from their people, at the mercy of the world.

"The Lighthouse Keeper" is an epistolary game wherein you play a Keeper who has taken up a job at the local lighthouse, a good day's journey from the port. The port is the closest civilization around, and while supplies are regularly ran up to you, you are otherwise isolated with no means of reaching the outside world. In exchange for your service you are promised free room in the lighthouse and board provided by the port authority, but you cannot leave the lighthouse or shirk your duty. Doing so will forfeit the generous pension you are promised. You must continue in your service until you reach the end of your career, whatever form that may take...

Prompts are provided for the player based on a randomly selected playing card and the result of a dice roll. The details of the setting are up to the player to decide, and the prompts are intentionally open-ended to permit one's imagination to run wild.

"The Lighthouse Keeper" includes a few optional variant rules, including suggestions for a multiplayer mode played via postal service.

Players need nothing more than something to write with, a deck of playing cards, a six-sided die, and their imagination to bring it all to life.

This is the first game I've ever developed and published, I hope you all enjoy it, and I would be happy to hear your responses to it (as well as any tales you have to tell of your Keepers!)

I'll Hold Them Off [Free]

I'll Hold Them Off [Free]:

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Your mage companion warned you that if you went forward with this plan, you were almost certainly doomed. If The Evil didn’t destroy you, the isolation and strain likely would. Both of you hoped it wouldn’t come to this, but alas, it has.

As all battles do, this will end someday. 

You just need to hold on until the bitter end.

I’ll Hold Them Off is a solo journaling RPG written using the Wretched and Alone rules by Chris Bissette and Matt Sanders. You play as a fantasy hero who has been sealed in a magical realm with an ultimate Evil that you couldn’t defeat, trapped in a perpetual duel with them until the seal breaks. You need to keep fighting until the next group of heroes comes prepared to defeat it once and for all. Will you survive long enough to give them a fighting chance and make it home?

This game can be played alone with a standard deck of cards, dice, a way to record your experience, and a few hours of time. It can also be modified to create a sidequest or solo adventure for a player character in a preexisting fantasy campaign.

Content Warnings: Captivity, fear, isolation, betrayal, suspense, false or distorted perceptions of reality, despair, trauma, natural disasters, violence, and death.

This game was created as part of the Wretched & Alone Game Jam. It was inspired by The Wretched by Chris Bissette, the Wretched & Alone SRD, and was developed with the Make a Wretched Game Template by Litza Bronwyn. Cover designed and laid out in Canva.

One Night at Dreddy's [$10.00]

One Night at Dreddy's [$10.00]:

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You’re a newly-hired security guard for a local franchise of the mostly defunct Dreddy’s Pizza Palace children’s entertainment chain. You used to come here all the time as a kid. Now as an adult, this place feels wrong... cursed. Ghosts of the past haunt you, the animatronics are stalking you, and reality is breaking around you. Still, you press on - rent is due soon and this is the only job you can get right now. Can you survive your memories of the past brought to life by a dying, haunted arcade?

One Night at Dreddy's is a solo game of economic horror, inspired by Five Nights at Freddy's and Silent Hill. It was written for the Wretched & Alone Jam. To play you'll need a deck of cards, some d6s, and a tumbling tower. It makes changes to conventional Wretched & Alone design so that the gameplay is still focused on journaling and survival horror, but there is a greater focus on hope and there are greater odds of making it out alive.

The COLOR edition comes with stylized background and text colors for aesthetics. The B&W edition sets text in black on white background for easier reading. The PRINTER edition replaces the front and back covers with plain text in black and white to be printer-friendly.

Content Warnings: fear, isolation, suspense, despair, violence, death, nostalgia, bullying, physical harm and/or death of children, body horror, economic hardship, capitalism, hallucination, guilt, and overwhelming obligations.

Soundtrack: tinyurl.com/dreddys-ost

---

This work is based on The Wretched (found at http://loottheroom.itch.io/wretched), product of Chris Bissette and Loot The Room, and licensed for our use under the Creative Commons Attribution 3.0 Unported license (http://creativecommons.org/licenses/by/3.0/).

THE WRETCHED™️ is a trademark of Chris Bissette. The Wretched and Alone logo is © Chris Bissette, and is used with permission.
In order to download this game you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:
Support this game at or above a special price point to receive something exclusive.

Each copy of One Night at Dreddy's that you buy helps someone else get a free copy of the game if their budget doesn't enable them to pay the listed price. If you're unable to budget for a copy of One Night at Dreddy's priced as listed, please claim one of these free copies for the community.

SMALL TOWN SKELETONS [$7.00]

SMALL TOWN SKELETONS [$7.00]:

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"The day you turned thirteen, your body got away from you. you are nothing but bone laid bare. You don’t know if it has always been this way, and you don’t know how long it will last. Right now, this curse feels eternal."

SMALL TOWN SKELETONS is a casual roleplaying game for 3-5 people. Each of you will play as a teenager who also happens to be a skeleton, caught up in the strangeness of their body, their life and their town. You will tell the story of their lives, a teen drama with the touch of the uncanny.

A game takes 3+ hours to play, fitting into a single session or spanning multiple if you dig deep into scenes. The game is based on Mobile Frame Zero: Firebrands by Meguey & Vincent Baker.
In order to download this game you must purchase it at or above the minimum price of $7 USD. You will get access to the following files:
Support this game at or above a special price point to receive something exclusive.

A PDF of SMALL TOWN SKELETONS available for backers from marginalized backgrounds or who can't otherwise afford the game. Please take one, no questions asked.
THIS IS A PREORDER. We're currently working on the first print run of Small Town: Skeletons, however our printing has been delayed due to COVID-19.  You can buy a physical copy now, but it might be a couple of months before we print and ship.

A physical copy of the SMALL TOWN SKELETONS zine. 44 pages, black and white, riso printed. Includes access to PDF copies of the game.

Free shipping to the UK. 

International shipping: Pay $17USD total (zine+shipping) for rest of world.
THIS IS A PREORDER. We're currently working on the first print run of Small Town: Skeletons, however our printing has been delayed due to COVID-19.  You can buy a physical copy now, but it might be a couple of months before we print and ship.

A set of 5 SMALL TOWN SKELETONS zines, enough for each player to have their own copy. Each is 44 pages, black and white, riso printed. Includes access to PDF copies of the game (we can send keys to 4 friends, just get in touch).

Free shipping to the UK.

International shipping: Pay $60USD total (zine+shipping) for rest of world.

Become: Artificial Investigation [Digital Special Edition] [$20.00]

Become: Artificial Investigation [Digital Special Edition] [$20.00]:

You weren't always the person you are today, and only you can answer the question of who, or what, you will become.
In Become you take on the role of an artificial entity searching for the hidden truths of their simulated city— and their own self. Become is a game about the development of identity as player programs escape their initial design and build a new cage out of their self-chosen principles.

Shifting Stakes

The mechanics of Become are built on a dynamic dice pool system that's easy to learn, with a strategic breadth that rewards experienced players. For groups that prefer narrative roleplay, the focus of the game is on non-combative conflicts resolved through Tests. As players engage in Tests, they construct a pool of possible opportunities and consequences, providing players with a better chance at success by taking bigger risks— and giving you more nuanced outcomes. For those looking for strategic crunch, the systems of violent conflict are a modular and shifting landscape that allows players to generate interconnected co-op strategies around uncovering weaknesses and new ways to exploit them, gradually wearing down the functionality of your opponents.

Winding Mysteries

The core component of a campaign of Become is the Mystery. For the Administrator (Become's GM), this system is quick to set up and includes all the tools you need to write and run complex but solvable mysteries that will reward everyone at the table with an investigative story that keeps players in suspense without losing them along the way. Players grow more powerful as they uncover more of the city's secrets, and transform with each loss.

This edition of the game includes a digital art pack of all seven pieces of Become art painted by Domirine for personal use in handouts and tokens in your games, available exclusively through itch.io!


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Become: Artificial Investigation is available print-on-demand at DrivethruRPG.
In order to download this game you must purchase it at or above the minimum price of $20 USD. You will get access to the following files:

grimDARK: So Basic A Nobleman Can Do It Edition [Free]

grimDARK: So Basic A Nobleman Can Do It Edition [Free]:

TNNeyX.jpg


grimDARK: So Basic A Nobleman Can Do It Edition is an ultra-lite dark fantasy roleplaying game. It's freely available here. If you order from DriveThruRPG, or leave a tip here, you're rewarding me for ripping off Graham Walmsley wholesale--er, for the work we've done on developing the game, and thank you so much!

This is a basic/quickstart/whatever you want to call it version of the rules available in as many as 9 pages. Character sheets are a snap - one whole notecard! - and the system is simple, exciting, and efficient.

These rules combine best with your favorite dark fantasy game's random charts, modules, and other charming things.

Coming later this year we'll have grimDARK: A Fistful of Ashcan Edition, a 60-page monstrosity with a more elaborate version of these rules, complete with rules variants, optional options, and stuff like magic and whatever. We hope you'll check it out if you enjoy the So Basic A Nobleman Can Do It Edition!

the DEATH of NUMISMUS [$5.00]

the DEATH of NUMISMUS [$5.00]:

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thus passes NUMISMUS, god of COINsundered by hungry ADVENTURERS

dethroned by jealous RIVAL GODS
and here lies the divine record of Numismus, fallen, defeated, or forgotten god of old, god of gold, god of coin, and a lot more besides.
the DEATH of NUMISMUS is a solo role-playing game about the slow dying and sudden death of Numismus, God of Coin, whose Cthonian Vault is a ripe target for gold-seeking dungeoneering adventurers, and whose (mainly ill-gotten) facets of divinity are falling prey to rival gods.

This is a Wretched & Alone journalling game that uses both Major and Minor Arcana of a standard tarot deck as well as a tower of coins to help tell Numismus' story. You'll also need a single six-sided die, a quiet place and a few hours of time to play, and whatever tools you need to make a divine record of Numismus' fall Age by historic Age:

  • Numismus' Cthonian Vault comes under threat from Adventurers
  • the Coins of Numismus, sentient coins that act as economic advisors and spies, change hands and report what they've seen and heard
  • Numismus works Miracles to bless those in their favour, curse those without, and grant power to their champions
  • rival gods attempt to steal away Facets of Godhood from Numismus' highly-secure branch temples, whittling down their divine power piece by bloody piece
Many calamitous threats could end Numismus—dragon attacks, religious schisms, divine execution—but they could also suffer perhaps the most ignominious fate of all: being nickel-and-dimed out of legend and into obscurity. Time will tell, and so will you, as you write the divine record of Numismus, God of Coin unto their dying breath.

-----

This game includes:

  • light-mode and dark-mode pdf versions of the digital text
  • a monochrome print-friendly A5 zine version
  • a .txt version for screen readers
-----

This work is based on The Wretched (found at http://loottheroom.itch.io/wretched), product of Chris Bissette and Loot The Room, and licensed for our use under the Creative Commons Attribution 3.0 Unported license (http://creativecommons.org/licenses/by/3.0/). THE WRETCHED™ is a trademark of Chris Bissette. The Wretched and Alone logo is © Chris Bissette, and is used with permission.
In order to download this dying god-game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:
Support this dying god-game at or above a special price point to receive something exclusive.

Each copy of the DEATH of NUMISMUS you buy opens up a free copy for someone else who's experiencing financial hardship. If you pay double/triple/etc. the base price then you open up 2/3/etc. copies.

 If you have low or no income, feel free to take a community copy! Please consider giving the game a shout-out on social media or in a community you're a part of.

GodsEnd [$2.00]

GodsEnd [$2.00]:

Gods End is a rules light game about the price of thoughtless progress and the ruin it brings. Most of the time, the game lasts for only a single session.

A Collaborative Story - Build a world together and play as people with incredible power who seek change, and they have the power to do it quickly and selfishly. So why should they slow down?

Simple to Start - To play the game, all you need is a group, 3-5 people is recommended, and a coin to flip or another way to randomly select between 2 different outcomes.

Burn the World Down - Whenever a coin flip is lost, the group narrates how thoughtless actions have negative consequences. Creating more problems that solutions, which in turn brings more chance for ruin.
In order to download this game you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:
Support this game at or above a special price point to receive something exclusive.

If you wish to play the game but don't have a lot of money to spare or only want to try it out, feel free to grab a community copy while they are available. I will refill them occasionally so feel free to grab one if money is an issue!


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A Place of Honor [$2.00]

A Place of Honor [$2.00]:

It was the last wave of chemical warheads that broke the Sebeok Nuclear Disposal Site's vault. Now its contents have begun to spill into the world, insidious poisons to match the chemicals that still blight the atmosphere.

Irradiated dust in the groundwater, they told you, in the roots of trees. If containment is not restored, a hundred years from now there will be invisible fires raging in every field and orchard. They sent you down below the earth in triply-reinforced hazard suits and bubblehead helmets, shoulders piled with half-assembled carbon control rods, like the partisans of some alien nation.
A Place of Honor was written in ~24 hours for the Treasure Jam. A brief, fatalistic microgame, it depicts three to five residents of the Sebeok Nuclear Disposal Site, laboring over the course of years to contain a spill of nuclear materials, and sustaining themselves by disassembling their carefully-built environment for treasures - just a few - to accompany them into the grave.
In order to download this game you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:
Support this game at or above a special price point to receive something exclusive.

For each purchase at or above the standard price, I'll add a Community copy. A $2.00-2.99 purchase adds one, a $4.00-4.99 purchase adds two, and so on.


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Alone in the Dungeon [$1.00]

Alone in the Dungeon [$1.00]:

Alone in the Dungeon is a hack of Takuma Okada's Alone Among the Stars. In it, you are a Dungeon Delver, a solitary individual who ventures into the depths below the surface seeking treasure.

A standard deck of 52 cards and a six-sided die are used for your explorations. You can make a journal of what you find along the way. If you want, you can keep the journal, but you don't have to.

Cartography by Dyson Logos, some artwork copyright William McAusland, used with permission.

Want some ideas as to what to find in a dungeon? We have a number of supplements intended to help on DriveThruRPG. Click here to see them.

As copies of the game sell, new complementary copies will be added.


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MÍNIMO RPG [Free]

MÍNIMO RPG [Free]:

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Mínimo RPG is a game i would have loved when i started playing TTRPG.

As a person with ADHD, dense, combat heavy RPG were scary, the math were too abstract, and reading 300 pages to get started? Insane to me as a kid. This is a game made to be a open door and a hug to anyone that wants to start playing RPG or introduce new people to the hobby.

It's a quality/flaws base system made to be easy to learn and to hack, the design makes it specialty nice to play with kids, since its 1 page rules are focused on using the description of your character as the core aspect to define the mechanics. Also the advantage and disadvantage 33% chance to pass a test makes it easier to new DMs, since there is no "DC" to manage, so there is no baggage needed in evaluating a difficulty of a action.

In 2018 this game was released in Brazil, it was a work of passion and i had no expectations of people playing it. But they did, and they were not just playing it, they were showing to their friends, using it to teach classes, writing hacks, adventures, recording podcasts playing it.

I was amazed, it was my first project, and made me fell in love with TTRPG in a whole different angle.

I want more people to enjoy it, so now you can download it in english!

Way Down Below [$6.00]

Way Down Below [$6.00]:

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Before you lies a silken parchment of finest make. Upon it, the terms which you must agree to, if ever your Beloved has a chance to escape. It reads as follows, in finely sinister script...

"The undersigned, knowing the gravity and weight of their commitment to their current course, shall be given a single chance to lead their Beloved back into the realm of the living. They will be set upon the road which leads from Hades, and their Beloved will wander with them, trailing by a distance to be determined by the Lord of the Dead. However, once along the path, they agree to not turn or look behind in any manner, lest they forfeit their opportunity entirely, and eternally damn that which they so love. These terms, as stated, are final, and not even the Fates shall interfere with such matters on the behalf of either party."

It begs for your signature, and you relent, a drop of blood sealing the scroll, before you set out on a desolate road amidst the Stygian Abyss.

In the distance, however, a figure lurks at an abandoned gate. Beyond him lie many trials along the road you chose to walk here…

Way Down Below.

-------

Way Down Below is a solo journaling Descended from the Queen game of love, sacrifice, and the Underworld as inspired by the myth of Orpheus and Eurydice, designed by Kienna Shaw (@KiennaS) and Jason Cutrone (@JustJasonPls).

Take on the role of a Wanderer and embark on a journey to bring back your Beloved from the clutches of Hades. Along the way, answer card-drawn prompts about your past, your Beloved, and your psyche to build out your own myth until you must make the final choice: will you turn around and see if your Beloved follows?

All you need to play is the rules, a standard deck of cards, and pen and paper.

-------

Custom cards coming at a later date!
In order to download this game you must purchase it at or above the minimum price of $6 CAD. You will get access to the following files:
Support this game at or above a special price point to receive something exclusive.

Claim a free copy of Way Down Below (for those who are marginalized or who are in need). Copies are limited, but will grow with each bought copy.

TERMINUS [$3.75]

TERMINUS [25% Off] [$3.75]:

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Fate comes for all, even for legendary Heroes...

You are a demi-god, using your powers to make a difference in the world - but your death has been prophesied by The Fates, and each breath moves you closer to the end of your journey.

How will you spend your last days? Will your legend be remembered?

TERMINUS - The Final Journey Of A Legendary Hero is a solo journaling RPG about performing heroic deeds and making peace with one's death.

This game is inspired by Greek Mythology, epics and tragedies (and Disney’s Hercules).

Content Warning: Enclosed inside, you will find themes that relate to fear, isolation, despair, violence, the inevitability of death, and facing one’s regrets and mistakes.

_____________



This game was created for the “Wretched & Alone Jam”, and was directly inspired by “The Wretched”, by Chris Bissette, by “The Wretched & Alone SRD”, and by Litza’s “Make a Wretched Game

_____________

Also check out our previous #WretchedJam entries:

  • Murder! - A murder mystery in which you are the only one capable of catching a killer before you become one of their victims!
In order to download this Epic Tragedy RPG you must purchase it at or above the minimum price of $3.75 USD. You will get access to the following files:
Support this Epic Tragedy RPG at or above a special price point to receive something exclusive.

For anyone who'd like to play our game but cannot afford it right now, feel free to grab one of our Community Copies!

Each new sale adds 2 Community Copies to the pool,  and for every extra $2 tip, we'll add another one!

Regardless, we'll try to always leave at least a couple of them available.

Monster Care Squad ^

Monster Care Squad: Click here to view Monster Care Squad

A Ghibli-inspired tabletop adventure of healing Monsters and solving local problems in the gentle world of Ald-Amura - [$7,500 goal]


Monster Care Squad -- Kicktraq Mini

Thursday, 2 July 2020

Weirdspace - Quickstart $0.00

Weirdspace - Quickstart: $0.00

Publisher: Mongoose

This is a 53 page book which includes the rules and a four hour adventure with pre-generated characters as an introduction to Weirdspace. This darkly comic game is coming soon to Kickstarter. If you like this please check out the Facebook and Twitter pages!

thank you for your time and consideration.

Paul.

Weirdspace - Quickstart


Price: $0.00


The Final Voyage of the Edmund Fitzgerald [80% Off] [$1.00]

The Final Voyage of the Edmund Fitzgerald [80% Off] [$1.00]:

Take part in the famous last voyage of the Edmund Fitzgerald, a transport ship that capsized during a storm in 1975. This is a solo journaling game based off Chris Bissette's Wretched & Alone game system. All you need to play is a block tower, a six-sided die, a deck of cards, and something to document your adventure with.
Buy Now$5.00 $1.00 USD or more
In order to download this game you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:
Support this game at or above a special price point to receive something exclusive.

Do you wanna check out this game, but lack the funds to do so? Or maybe you are hesitant to pay for a game from a first-time publisher. That's why I've got some community copies to give away, no questions asked!


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Save The Worlds! [$9.99]

Save The Worlds! [$9.99]:

Save The Worlds! is a tabletop role-playing game about cosmic adventures. It requires between 2 to 5 players to play the adventurers that travel between worlds solving mysteries called player characters (PCs). One player is also required to play the role of the Master of Time and Space (MTS), their job is to introduce the mystery, describe the world to the PCs and play all the non-player characters (NPCs). The players are all part of a Crew, and at the start of each new Adventure the crew you decide to play with will determine what sort of mystery you will play. There are four crews to play:

  • The Machine; the crew has access to a phenomenal and ancient technology which can travel in time.
  • The Agency; an organisation tasked with the investigation of alien and supernatural events.
  • The Cruiser; a space-ship crew travelling from planet to planet across space.
  • The Vanguard; a small group who track down gaps in space or time, and drive their van into it.
During the course of the game, you’ll investigate strange disappearances in your hometown, be taken to a distant alien planets, fall through a gap in reality and travel in time, stop a tyrannical ruler on the other side of the universe, unearth impossible artefacts, save your friend from a paradox and prevent the collapse of reality!

Save The Worlds! is inspired by Doctor Who, Ghostbusters and Firefly. Save The Worlds! is currently still under development on version 0.3.



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Buy Now$9.99 $7.49 USD or more
In order to download this game you must purchase it at or above the minimum price of $7.49 USD. You will get access to the following files:


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ARGUS [Free]

ARGUS [Free]:

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You are a human.

You travel through the ruins of your once-home, sifting through the ashen wastes by night. By day you sleep.

You hide.

From the EYES.

It is the warmth of your skin, the wetness of your lips, the blood rushing through your veins that it is after. It will seep into your wounds and flay you alive.

You seek a place beyond the horizon: paradise. They say you can transcend your human form there, and live out your days away from its terrible gaze. So they say.

~~~

A GM-less game for 1-3 players.

Written for SCREAM ZONE Jam #9.

CW: body horror, blood/violence, animal & human death, suicide.

Dark Lord ^

Dark Lord:

Click here to view Dark Lord



A Tabletop Roleplaying Game Where You Are The Big Bad Evil Guy - [$2,000 goal]


Dark Lord -- Kicktraq Mini

PYTHIA [$5.00]

PYTHIA [$5.00]:

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The year is indeterminate. There
is a war, with no end in sight,
fought mainly by machines.Until recently, industrial-scale
chassis, military frames and
android bodies alike have been
the exclusive domain of human
operators, a highly specialized and
intensely competitive field. A
single highly qualified candidate,
recently graduated from the ranks
of an intensive program at a
high-tier piloting academy, has
been selected for an experimental
project that promises to change
history.As it turns out, this project will
never require the candidate to
pilot a frame. By scanning and
uploading copies of the
candidate’s memories, the
project’s manager — a visionary
AI psychologist — plans to create
a strong, conscious AI. This AI pilot, named PYTHIA, will
have access to all the candidate’s
experience and talent, with no risk
of being killed in action; in the
event of death, a new copy of
PYTHIA can be loaded from
secure backups.In theory, once finalized, an AI
cannot legally have their machine-mind reprogrammed without their
consent. In practice, the nature of
the project means that only the
candidate is in a position to
notice or object as PYTHIA —
who shares many of their
formative memories, and whose
personality is consequently very
much like their own — is rebuilt,
memory by artificial memory, to
serve the interests of the state.

PYTHIA is a game about watching
this happen. 
PYTHIA is a two-player, semi-asynchronous game, about negotiating the slow, systemic loss of your identity. One player takes the role of the CANDIDATE, a pilot chosen for their exceptional skill, whose memories are the foundation of PYTHIA's personality. The other takes the role of the EDITOR, manager of the experimental program that created PYTHIA, whose career depends on creating an AI useful to their superiors. At times, each of them will play PYTHIA in conversation with the other.

The Candidate chooses the memories definitive to them and creates PYTHIA. The Editor, over months or years of missions and repairs and "routine" machine-mind therapy, redacts details, erases trauma, and writes propaganda into the core of PYTHIA's psyche to satisfy their shadowy superiors. The Candidate, in turn, speaks to PYTHIA, feels out the places where their memories have been gutted, and fixes what they can, knowing that someday they will have to accept what has been done to PYTHIA... or destroy their backups, and kill the person their counterpart has become.

This game is licensed under a CC BY-SA 4.0 license: https://creativecommons.org/licenses/by-sa/4.0/.
In order to download this game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:
Support this game at or above a special price point to receive something exclusive.

If you can't afford to purchase this game at the minimum price, for reasons of poverty, marginalization, etc., please consider selecting this option to receive a copy of PYTHIA made available by someone else's purchase.
For every copy purchased at or above the minimum price, more community copies will be added; a $5.00-$9.99 purchase will add one copy, a $10.00-$14.99 purchase will add two, and so on.

Wednesday, 1 July 2020

NEVER Stop Smiling (Release Edition) $4.99

NEVER Stop Smiling (Release Edition): $4.99

Publisher: Thought Police

TEMPORARILY ON SALE PWYW. LIMITED TIME ONLY.

NEVER Stop Smiling is a weird fiction game set in post-apocalyptic dytopia. An unknown cataclysm tore apart the Earth and decimated humanity. "Cursed lands" and "wild places" have subsumed the world.

The Happy Place is one of the walled cities housing the remnants of mankind. There it is literally the law to NEVER Stop Smiling. Players explore the dystopian society of The Happy Place and mysteries of the broken world they live in.

Characters usually cannot die, but can be lost to Madness. If a character dies, they will mysteriously resurrect off-screen and return to the story. However, the ressurection is flawed, leaving behind a disturbing resonance of instability. The mysteries of the world can also be too much for the mind to bear. Eventually, the instability will become a permanent Madness. The gift of Undying also fades as characters venture too far from The Happy Place.

Uses a simple yet deep 2d6 system, tuned for the wild nature of the setting. One die determines success or failure, while the other determines cost or advantage. Character skills change the chances of success and advantage. "Stones" representing favors and secrets are gained and spent. Natures and Madness not only provide roleplaying guidance, but have impacts on the world and play.

This beta release provides a complete system including:

  • Setting Introduction
  • Core dice system, including guidance on how and when to roll
  • Extended action rules
  • Action sequence and conflict rules
  • Narrative conditions making mental and spiritual conflict as important as physical battle
  • Special moves rewarding caution and sacrifice
  • Guidance for Madness impacts
  • Overview of the wider world
  • 9 example beasts
  • Guidance for creating team ties and direction
  • Suggestions for beginning encounters
  • Character growth advice and guidance
  • Guidelines for a GM-less game
  • Dice oracle for solo, GM-lite, and emergent world play
  • Advice for worldbuilding and play modes, structure, and flow
  • Example characters (4 player level and 13 non-player characters)
Purchasers of this version will receive all future updates and expansions.
NEVER Stop Smiling (Release Edition)


Price: $4.99


Aphelion's Gate: A Science Fiction Roleplaying Game CORE Version $5.95

Aphelion's Gate: A Science Fiction Roleplaying Game CORE Version: $5.95

Publisher: Creepy Assassin

Introducing Aphelion's Gate: A Science Fiction Roleplaying Game CORE Version RPG that introduces the Gamemaster and Players to The Galaxy of alien worlds and adventure. Aphelion's Gate uses the D10 Pentra System, of which only a 10-sided die is needed to play this easy to learn and play RPG. Strap on your force screen, grab your laser pistol, concentrate on your Psi, prepare your starship for Hypershot, and blast off from Aphelion’s Gate!

Other products for Aphelion's Gate RPG include an entry level adventure, The Aphelion Incident, and a 1st level adventure, The Reign of Rage.

This CORE version of Aphelion's Gate includes higher level traits, advanced powers, rules for chases, starship combat, and advanced rules, allowing characters to ascend from 1st to 10th level.

Aphelion's Gate: A Science Fiction Roleplaying Game CORE Version


Price: $5.95


Soulbound: Dark Industrial Fantasy $9.00

Soulbound: Dark Industrial Fantasy: $9.00

Publisher: Andi Lynn

Soulbound is tabletop game about wielding randomly generated, arcane weapons which are bound to one's spirit. It is set in the golden age of invention, a time plagued by giant fauna and corrupted demigods. As hunters of the inhuman it is your duty to slay these beasts.

In Soulbound players assume the role of Wielders, regular humans who have been bestowed unique weapons with supernatural powers. A Wielder is no one kind of person. They are heroes and villains, thieves and saints. The universe has granted a small population with these soulbound weapons, roughly every one in one-hundred people, but how each person chooses to use their gift is what determines their fate. Such people live in turmoil, shunned by those who fear their powers and controlled by those who wish to abuse them.

The game has been made with an original setting and unique rules for a complete product, no supplements necessary!


  • Played with Six-sided Dice - Soulbound is played using only six-sided dice. The rules are quick to learn, rolls are measured by counting a number of Successes, similar to predecessors like Shadowrun and Burning Wheel.



  • Billions of Weapon Combinations - Weapons, also known as Bonds, are randomly generated by rolling dice. From a list of 100 weapons, 3 distinct builds, and 36 arcane Powers there are literally billions of combinations, making each character’s weapon truly unique.



  • Organic Growth - Rather than progressing along a predetermined route characters in Soulbound grow organically. New magic powers are gained by slaying Corrupted enemies, and players must hand pick their own Skills and Tricks.



  • Hex-grid Combat - Soulbound is designed to be played on a hexagonal grid, with specific rules for fighting against many of the large beasts one will face. This isn’t necessary of course, the combat is just as fun in the mind’s eye if a Storyteller chooses to play it as such.



  • A Dark Fantasy - The plane is Solum is one wrought with struggle and despair. Humanity has, by matter of impending extinction, been forced into vertical cities with towering walls. Beasts which hide behind masks of bone, Deceivers, and shapeshifting demons, the Akuma, lurk in the shadows as an incomprehensible and ever present threat. These foes will not be easily slain, and players can expect to perish quickly if they are not well prepared.



  • The World of Solum - Soulbound takes place on the plane of Solum, a vast land which has been roughly divided into six nations. Primium, Uhyre, Agrewin, Qray Ralim, Rajan, and Sozo each possess their own culture to serve as the backdrop for endless adventures.



  • Hunting Houses and Trades - In lieu of traditional classes players may opt to join one of 3 hunting Houses. Each of these Houses then branches into 3 hunting Trades for a total of 9 Trades between all Houses. These academies provide indispensable hunting to gear to those who wish to brave the dangers outside of the walls.



  • Industrial Era - Soulbound takes place in an industrial golden age, where ingenuity is key for survival. In addition to the technological wonders offered by the hunting guilds players may purchase Upgrades for their weapons and build their armor sets piece by piece.



  • Arcane Abilities - By using their weapons players may conjure simple arcane Tricks, easily produced effects they’ve learned on their own, or devastating arcane Powers, gifted to them from another realm. When slaying especially dangerous foes characters even have a chance to become mutated by Corrupted energy, gaining all new abilities.


Soulbound: Dark Industrial Fantasy


Price: $9.00


This Wretched Hunt of Mine [Free]

This Wretched Hunt of Mine [Free]:

You are a lone hunter in some remote and inhospitable place, hunting down a terrible and dangerous monster.

The monster has taken something from you. Something important, something irreplaceable. You have vowed to kill it, even if its the last thing you do in this life.

But, the monster knows you are following them and is far more clever than you could have imagined...

You are alone and at your wits end, quickly realizing that you are unlikely to survive this ordeal. Your supplies are dwindling, the place is dangerous, and all the while the monster waits for a time to strike.

Can you survive this place or will you succumb to its hardships? Are your wits and supplies enough or were they all for naught? Will you defeat the monster or will it destroy you, mind, body, and soul?

You must at least try...

This Wretched Hunt of Mine is a journal game about horror, survival, isolation and grit.

To play you’ll need:

• A journal to record daily entries• A deck of cards with no jokers• A 6-sided die• A tumbling block tower

• 10 tokens of some kind, preferably a collection of bones, stone, or beads,



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Scavenge, Inc. [Free]

Scavenge, Inc. [Free]:

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You are members of the subterranean excavation and retrieval company SCAVENGE INC. Your mission is to explore uncharted cave systems and cavern complexes deep beneath the surface of the earth, seeking out ancient tombs and buried treasure chambers, stripping them bare, and returning your finds to the Corporation. Your leader has been rendered useless after an encounter with the strange entities that dwell in the shadows that you know only as The Shapeless, leaving you to fend for yourselves while she recovers.

X - X - X

Scavenge, Inc. is a one-page micro dungeon-crawling TTRPG. Play as a group of treasure seekers deep beneath the earth, crawling through ancient crumbling ruins and putting tentacle-faced monsters to the sword and torch as they hunt for scraps of gold and forgotten treasures.

Scavenge, Inc. is a hack of Lasers & Feelings.

If you play the game please let me know on Twitter!

Object-bearer [Free]

Object-bearer [Free]: A Wretched & Alone game inspired by The Lord of the Rings


Object-bearer

Help! I Want To Play A Game, But I Can't Find My D1! [$3.00]

Help! I Want To Play A Game, But I Can't Find My D1! [$3.00]:

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"A Loving Tribute To The Most Beloved, Yet Most Forgotten Dice" - D1 Fanatic Magazine
"If you like a good D1, then this is the game for you" - D1 Collector Monthly 
It is a feeling everyone knows.

 You're playing a game and suddenly realize that you've lost your D1.

Maybe it rolled away.

Maybe it was stolen by a naughty seagull.

Either way, you are now without a D1. The most important die in any set.

The words of D. Innes Ceed, the famous dice poet, flash through your mind.

"A dice set without a D1 is like a dog without a bicycle. Dramatically slow and unable to get to the pub."
But then you realize that your house may contain hidden D1s....

"Help! I Want To Play A Game, But I Can't Find My D1! " is a fast and frantic party TTRPG about one-sided dice. When their character is faced with a problem, the player may roll as many D1s as they wish. But, there is a catch: they have to find them, first!

Players must race around their home and find all the rollable spheres they can.

But, beware! Once you've made your roll, you have to put those items back where you found them.

Another player can't use the items as D1s until they've been returned to their proper position. The more rolls players make, the harder the game becomes as players have to work harder to find new D1s.

You will need:

  • 1 D10 (for the GM)
  • Scratch Paper
  • Stopwatch Or Timer 
  • A House Full Of Wonderful, Majestic D1s, Ripe For The Picking! 
Support this game at or above a special price point to receive something exclusive.

Can't Afford "Help! I Want To Play A Game, But I Can't Find My D1!"

Take A Free Copy