Tuesday, 3 December 2030

What is the Indie RPG Pipeline and how to use it


The Indie RPG Pipeline is a posting board to keep track of upcoming indie tabletop rpgs. When I see a new indie rpg released, going into crowdfunding or looking for playtesters, I post it here.

If you want to subscribe to the blog by email and receive a daily digest of all posts then click Subscribe to The Indie RPG Pipeline by Email.

If you use RSS feeds, you can follow the blog at: http://feeds.feedburner.com/TheIndieRpgPipeline

If you want to support and improve the pipeline, including its news podcasts, then do become a patron. https://patreon.com/theindierpgpipeline

Wednesday, 20 February 2019

InterStellar Mercenary - The Role Playing Game

InterStellar Mercenary - The Role Playing Game: Click here to view InterStellar Mercenary - The Role Playing Game

A gritty, low fantasy, tactical, team-based table-top RPG set on an alien world where you get to be the monster! - [currently $301 (6%) of $5,000 goal]


Wollstonecraft_RPG_Basic_Rules

Wollstonecraft_RPG_Basic_Rules:

Wollstonecraft_RPG_Basic_Rules
Publisher: jordan@jordanstratford.com

Based on the best-selling The Wollstonecraft Detective Agency adventure series, Wollstonecraft The Roleplaying Game empowers detectives as young as 8 to create their own characters and solve mysteries in 1820s London.

With a simple d6 system and only 3 dice pools (one each for Plot & Events, Sets & Props, and Other Characters), the game is designed so that young players can organize and run the game without adult assistance. The game is set up rather like a tea party, with Guests who play an individual detective, and a Host who plays all the other characters in the world: a mysterious innkeeper, a scullery maid who may be an important witness, or an angry duck.


Included is everything you need to know to run a game session, including a starter scene so players can try out their new characters - with Regency names, jobs, quirks, talents, and equipment. There are also tips on writing new mysteries and creating compelling scenes for your Guest’s characters.

Price: $5.00


Hair Metal Horror: Glam Metal Horror RPG Zines

Hair Metal Horror: Glam Metal Horror RPG Zines: Click here to view Hair Metal Horror: Glam Metal Horror RPG Zines

Three 80's Glam Metal Horror RPG Zine with chilling adventures and Quick-Play rules based on Blades in the Dark by John Harper. - [currently $45 (9%) of $500 goal]


Leviathan Rising: An enlightenment-punk role playing game

Leviathan Rising: An enlightenment-punk role playing game: Click here to view Leviathan Rising: An enlightenment-punk role playing game

A tabletop RPG of 17th-century rebels fighting for fraternity, equality and liberty. - [currently £626 (16%) of £4,000 goal]


Bite Me! - a game of werewolf pack dynamics

Bite Me! - a game of werewolf pack dynamics: Click here to view Bite Me! - a game of werewolf pack dynamics

A roleplaying game about badass werewolves and their emotional relationships - [currently £824 (10%) of £8,000 goal]


Tuesday, 19 February 2019

Over the Edge 3rd Edition

Over the Edge 3rd Edition:

Over the Edge 3rd Edition
Publisher: Atlas Games

During your stay with us, please remember that Liberty is Job One, Disarmament Means Peace, It’s Polite to Speak English, and, of course, Paranormal Activity is perfectly legal.

Thank you for your consent.

The Edge is the weirdest city in the world. Get into trouble. Question your place in the crazed multiverse. Transcend mortal limits. Join a cult. Fight a baboon. Along the way, you might find out who really controls humanity. Unless, of course, you’ve been working for Them all along.

Over the Edge is the classic RPG of counter-culture conspiracy, weird science, and urban danger. For its third edition, the game comes roaring back in a completely reimagined relaunch by its original creator. Everything old gets a new take. Nothing is a retread. Every conspiracy, every neighborhood, every major gamemaster-character is portrayed with a new spin. It’s not “25 years later.” Everything on the Island is reborn to surprise new and existing players alike.

THIS IS A WAR UNIVERSE. WAR ALL THE TIME. THAT IS ITS NATURE. THERE MAY BE OTHER UNIVERSES BASED ON ALL SORTS OF OTHER PRINCIPLES, BUT OURS SEEMS TO BE BASED ON WAR AND GAMES. ALL GAMES ARE BASICALLY HOSTILE.

—WILLIAM S. BURROUGHS, TAPED CONVERSATION, PUBLISHED 1991

At the heart of Over the Edge third edition are the nine districts of the Edge, each with a unique flavor, colorful characters, memorable locales, and a mélange of bizarrity ruled over by a patchwork of cabals openly tolerated or empowered by the all-powerful anarchic State. Behind this public face of the city, however, there is a secret world of conspiratorial factions, strange fringe abilities, cutting edge technology, and cross-reality incursions.

The result is a crazed sandbox setting which is infinitely receptive to whatever offbeat and outlandish ideas the players and gamemaster choose to pour into it. Over the Edge adds a final dash of madness with the “GM’s Secret Bag of Tricks,” a dozen fringe concepts and a gaggle of colorful characters, each of which can completely transform your version of the Edge or serve as the nucleus around which your entire campaign will form.

WHY DO YOU LAUGH? CHANGE ONLY THE NAME AND THIS STORY IS ABOUT YOU.

—HORATIUS, CONVERSATIONS, 30 BCE

Over the Edge features:

  • Fast, dramatic character creation that’s laser-focused on creating dynamic, active characters. Player-defined traits quickly establish what characters can do, and each PC’s Trouble & Question force characters into personal crucibles that drive story.
  • A simple 2d6 resolution mechanic uses a lightning-fast comparison of level and difficulty to generate rerolls instead of managing modifiers through addition and subtraction.
  • Inject shocking, unexpected outcomes into the narrative through good twists, bad twists, and “twist ties.”
  • Three strikes and you’re dead. But unless you’re at risk of your third strike, you can safely take big risks, electrifying gameplay with big, exciting moments.
The core book is delivered in three different formats -- PDF, MOBI, and EPUB -- to make it easier to read on your platform of choice. It also includes PDFs of handouts and a map of Al Amarja.

Writing and Design: Jonathan Tweet and Chris Lites

Jonathan Tweet’s RPG credits include Ars Magica, Everway, Dungeons & Dragons 3rd Ed, and 13th Age. The Al Amarja Tourism Taskforce thanks him for his many services to the state.

Price: $19.95


The Egyptian Job

The Egyptian Job:

The Egyptian Job
Publisher: Côme Martin

The Egyptian Job is my mini-RPG for February 2019.

For centuries, artifacts have been unlawfully re- moved from Egypt to be placed in museums all around the globe. Well, enough’s enough: if no one’s going to give them back, it’s up to you to do the right thing and steal them. Well, it’s up to the sorcerer who raised you, actually, but he’s been dead for centuries and his spell has just now activated. Oh, didn’t I mention you were ancient undead Egyptian animals brought back to life, about to stage the heist of your unlife?
Price: $1.00


The Diplomat

The Diplomat:

The Diplomat
Publisher: Jon Paget Roleplay

There is a legend that the bastard son of a Libyan President and a British Prime Minister married the daughter of a Colombian drug cartel and racked up a huge fortune.  Well, what is certain is that the daughter of Jeff and Frida Gadhafi is making plans to run for the presidency of Colombia.  You’re prepared to give Carlotta Gadhafi a chance, but the thought of another dictatorship in South America makes your blood boil.  The smell of corruption and dictatorship is in the air and the spirit of liberty and justice is at serious risk of being snuffed out.

In this adventure your character will be tested as he strives for the best outcome possible, whether that’s fame, riches, happiness, or a combination of the three!

To play you’ll need a pencil and two six-sided dice.

Price: $2.99


The Great American Novel, A Roleplaying Game

The Great American Novel, A Roleplaying Game: Click here to view The Great American Novel, A Roleplaying Game

A character-driven storytelling tabletop RPG. - [currently $1,615 (32%) of $5,000 goal]


Be Witching

Be Witching: Click here to view Be Witching

An all ages role-playing game about a magical witch prom! - [currently $241 (24%) of $1,000 goal]


Monday, 18 February 2019

Tormented

Tormented:

Tormented
Publisher: Isolation Games

Condemned. Damned. Tormented.

You are one of the Tormented; a soul condemned to the Twelve Hells for crimes you no longer remember. For time immemorial you have been damned; tortured and twisted by the punishments of your captors, until you no longer remember or even resemble your past self. The agonies you have suffered have left you scarred, but from those scars you now draw strange and terrible powers.

Tormented is a Gothic Horror roleplaying game inspired by Dante’s The Divine Comedy and Milton’s Paradise Lost. It is intended to be a storytelling game in which a group of friends come together to tell stories of loss, revenge, guilt, repentance and redemption.

In this book you will find:

  • A rules-light system designed to encourage storytelling. Characters have 4 Aspects and 10 Aptitudes, which can be combined in almost any combination as the situation requires.
  • Rules for spending Conviction points to allow characters to perform normally impossible feats of skill and luck
  • Rules for Scars; the otherworldly abilities granted by the tortures inflicted on your characters
  • Details of the Twelve Hells and the myriad demons that call them home
All you need besides this book is a handful of 6-sided dice, some friends and a dark imagination.

Price: $3.23


Friday, 15 February 2019

Jinkies! the Roleplaying Game

Jinkies! the Roleplaying Game: Click here to view Jinkies! the Roleplaying Game

A roleplaying game about solving a mystery with the gang, animated hijinks, talking animals, and plenty of Groovy Snacks. - [currently $11 (0%) of $3,500 goal]


BLOOD CHROME NEON

BLOOD CHROME NEON: Click here to view BLOOD CHROME NEON

A cyberpunk tabletop RPG zine. - [currently $56 (11%) of $500 goal]


Storybook RPG

Storybook RPG: Click here to view Storybook RPG

An easy-to-learn Role-Playing Game based on literature. - [currently $101 (1%) of $8,000 goal]


Lighthouse System Core Book

Lighthouse System Core Book:

Lighthouse System Core Book
Publisher: Dancing Lights Press

An All-New Edition!

The entire Learn the System section can be read in the Full-sized Preview link, above.

This book is written in an informal tone, because I’m tired of rulebooks that read like automotive user manuals. I’ve written some of those books, and they’re no more fun to create than they are to read. Let’s just pretend that we’re hanging out, having a conversation. That’s the core of roleplaying anyway.

I don’t even like calling the Lighthouse System a rulebook. That implies a level of rigidity that I don’t enjoy. If a rule says so, it has to be that way. There’s no allowance for context, what works best for the story, the characters, or the setting. It. Says. So. Right. Here. No, not everyone plays that way, but that’s mostly what’s supported by the official text. People forget that the original rules for Dungeons & Dragons were pretty fast and loose. Gary Gygax only created Advanced Dungeons & Dragons to codify the rules for tournament play, so gamemasters would all be on the same page. You can’t have an apples-to-apples comparison of results if everyone is doing their own thing.

My preference is for the word “system”, which is a method of doing things. Knowing how things work on a fundamental level, it becomes easier to make things up on the fly. You can handle things that aren’t explicitly spelled out. It also significantly cuts down on the size of the book, because once you get the gist of things you can figure out the fiddly bits on your own. Some people find that limiting. I find it freeing. It reduces stress for the gamemaster, and it lets players exercise their imaginations. The Lighthouse System is a toolbox to help you make things, not a catalog of things someone else has already made.

When you’re designing a system, you need to know what problem you’re solving for. The things that I enjoy most about roleplaying are the fundamentally creative elements. I love character development, not just crunchy bits where you gain new abilities, but the way that the fictional people you’ve created will learn, grown, and become more interesting and realistic. Worldbuilding is a must. I’m one of those people who had binders upon binders of setting ideas for my favorite games back in the day. Storytelling is at the root of it all, really. You can create characters and worlds all you want, but the story is where those other elements get used.

The intersection of those three elements, character, setting, and story, is where the Lighthouse System lives. They’re the three pillars of roleplaying. Any one, without the other two, doesn’t feel complete to me. That means, by extension, that the system is about creativity. The fun comes from making stuff, and then using the stuff that you’ve made. It means that roleplaying is about cooperation, not just between those elements but the people who create them, utilize them, and play them out.

This system also leans into a style of play commonly called “theater of the mind”. Players describe what’s happening and work things out through discussion. Miniatures, maps, and other props are entirely optional. Use them if you want, but they’re not required. It’s not a board game or a war game where those pieces are essential. All you need here are pencils, paper, and standard polyhedral dice.

Instead of gamemaster, I use the word “guide”. Roleplaying has always been on the fringes of what can be defined as a game. There are stacks of systems that talk about how it’s not a competition, emphasize that there are no winners and losers, and play up the cooperative elements. Any sort of “master” sounds too much like an authority figure, the person that knows more than you do and wields all of the power. It’s way too confrontational for my tastes. To me, “guide” fits the actual role better. That’s the person who helps the players, fosters that essential cooperation, and keeps things moving forward.

On a final note, I wanted to mention why this is called the Lighthouse System. A lighthouse is a navigational aid, used to help ships get where they’re going while avoiding hazards. The metaphor should be clear. This book can help you, but it’s not the ship or the crew. The name is also drawn from the fact that this is the Dancing Lights Press house system, used as the basis for all of the games we publish.

I hope that you enjoy the Lighthouse System. It’s a labor of love, a manifesto expressing my opinions on roleplaying, and a solid basis for creating a shared storytelling experience. In the end, though, it’s whatever you use it for. The characters, worlds, and adventures that you create using this book are what matter most.

Price: $8.00


Super Destiny High School Rumble!!

Super Destiny High School Rumble!!: Click here to view Super Destiny High School Rumble!!

A Powered by the Apocalypse role playing game about super-powered anime high school students - [currently $167 (4%) of $4,500 goal]


Arcanum 30th Anniversary Edition

Arcanum 30th Anniversary Edition:

Arcanum 30th Anniversary Edition
Publisher: ZiLa Games

In the mid-1980s, a small publishing company released a genuinely original role-playing game. While most other companies were releasing clones of the larger press games, or generic systemless suplements, ARCANUM took a bold, fresh look at the infinite possibilities of fantasy gaming.

ARCANUM has unconventional races, more than 30 professions, dozens of skills, a way to track fame, and an approach to alchemy and magic that has not been equaled in the three decades since its initial release.

The 30th Anniversary Edition of this classic is an evolution, not a revolution. It cleans-up, modernizes, and re-organizes text, fills gaps, and fleshes out concepts.

Re-discover the wonder of ARCANUM.

Price: $19.99


Beamswords and Bazookas

Beamswords and Bazookas: Click here to view Beamswords and Bazookas

A Tabletop RPG about Mech Pilots at War - [currently $495 (50%) of $1,000 goal]


Star Crossed

Star Crossed:

Star Crossed
Publisher: Bully Pulpit Games

Star Crossed is a two-player game about really, really wanting to, when you really, really can’t. It's about the excitement, tension, and heartbreak of romance!


In Star Crossed, you’ll craft characters who are powerfully attracted to each other, but have a compelling reason not to act on their feelings. Some of the things you’ll want your character to do are going to increase that attraction— and when that happens, you are going to pull a brick out from an increasingly shaky tower and place it on the top. If the tower falls, your characters act on their feelings! Will your love be doomed, triumphant, or something in-between? Find out in STAR CROSSED!
Besides two players, this game requires a tumbling block tower and about two hours to play.
Two seated nuns, startled as their brick tower falls
Fire and Ice Elementals Building Their Block Tower
A mermaid and a harpy playing Star Crossed by the water
Two Star Crossed players pulling wooden bricks from the tower

What's Included?

This digital edition includes three PDFs: the character sheets, the print-and-play Event cards, and the rules and examples of play in a convenient, US Letter-sized, 44 page file.

NOTE: playing Star Crossed requires a 54-brick tumbling block tower to play, which is naturally not included in the digital edition!

Price: $12.00


Thursday, 14 February 2019

Good Cop, Bird Cop

Good Cop, Bird Cop:

Good Cop, Bird Cop
Publisher: Nicholas Johnson

Good Cop, Bird Cop is a short 2 page RPG where you play as birds fighting crime. This rules-lite game makes use of popular police show tropes as it follows the story of members of the "Feathered Birds of Investigation," also known as the FBI. This game is inspired by (but not affiliated with) games like "Honey Heist" by Grant Howitt, and draws some design and thematic inspiration from that. I hope you enjoy this game and the lighthearted take is allows for. I also hope you like birds, because there will be a lot of them here.

Price: $1.00


Launch

Launch:

Launch
Publisher: Purple Aether Games LLC

LAUNCH follows the story of a pilot fleeing a battle in their damaged combat mech suit. This game is for a single player and is played in a single session.

LAUNCH was designed as part of the Emotional Mecha Game Jam. Learn more by checking out #SadMechaJam on social media.

Price: $2.99


Fireball

Fireball:

Fireball
Publisher: Skavenloft

Heroes needed right away! Fantastic world is waiting for the daredevils who will face bloodthirsty monsters and restore the tranquility of its inhabitants! Adventure awaits!

Fireball is a fast and simple role-playing game that allows participants to direct the fate of brave adventurers in a fantasy world full of dangers and monsters. This handbook contains all the rules necessary to play, including five species (human, elf, dwarf, orc and halfling), five character classes (warrior, rogue, priest, wizard and adventurer), an useful quest generator and twenty-four types of monsters (from goblins to dragons).

Thanks to the very fast character and quest creation process, Fireball is perfect for casual meetings with friends, sessions in clubs, conventions and short, dynamic adventures with lots of fights, explosions and slain goblins!

Price: $1.00


Wednesday, 13 February 2019

Comrades: A Revolutionary RPG

Comrades: A Revolutionary RPG: Click here to view Comrades: A Revolutionary RPG

A tabletop roleplaying game about life in the revolutionary underground, where a roll of the dice can change the world. - [currently $39 (8%) of $500 goal]


Demesne - A FitD Dungeon Building game. (Pre-Alpha)

Demesne - A FitD Dungeon Building game. (Pre-Alpha): Demesne - A FitD Dungeon Building game.  (Pre-Alpha)Publisher: b-design

This is the pre-alpha release of Demesne, a Dungeon Keeper inspired Forged in the Dark Game.   FitD uses the base systems created by John Harper for his excellent Blades in the Dark.

In Demesne, you play to find out whether you and the dungeon you’ve built can survive in a world that despises your very existence, a world where monstrous races have been forced into the dark recesses of the land by the powerful and ever expanding forces of good. You play as a group of these monsters building a dungeon and venturing forth into the Overworld to raid and increase your hoard.

You once belonged to a different dungeon, ruled by a powerful master, but after heroes came calling and overthrew them, what was left of the dungeon fell apart. It was then that you realized that there’s strength in numbers, so you’ve banded together to start building your own dungeon under group leadership. Even if one of you falls, the dungeon will survive. While you begin the game with the intent to create a prospering dungeon, events in the game tend to pull characters in different directions and complicate the situation.

As you dig deep into the earth, building rooms, and recruiting minions to do your bidding, you must build your hoard of gold and secure resources to grow stronger. But as you raid the world for these, the terror you cause spreads and you build notoriety - leading to adventurers taking notice of you and aiming at ridding the world of your presence. Can your minions, locks, and traps fend them off?


I'm actively looking for comments and feedback!  Currently, I'm running two weekly playtest games that have been going really well.  If you're interested in playtesting, or even better GM'ing a playtest, please get in touch or hop on the Discord to chat!  I'd be more than happy to help arrange online games!
Price: $0.00


Do You Remember Rock? A game of mecha, love, and rock & roll

Do You Remember Rock? A game of mecha, love, and rock & roll: Do You Remember Rock? A game of mecha, love, and rock & rollPublisher: Highmoon Press

Earth is being invaded by fearsome Aliens, but the Space Navy is ready to defend the planet, armed with variable-form fighters and awesome rock & roll. In the middle of war, the Human Pilot, the Music Idol, and the Alien Ace fight battles while figuring out their feelings for each other.

Do You Remember Rock? is a roleplaying game for a gamemaster and one to three players inspired by the popular anime of transformable fighters, love triangles, and rock music. Players take the role of an iconic character, and play to resolve their emotional issues with the use of a music Playlist to drive conflict resolution.

Jump in your mecha, grab your microphone, and bare your feelings to an awesome soundtrack.

Price: $1.00


Sorceress and Witch: an RPG Zine

Sorceress and Witch: an RPG Zine: Click here to view Sorceress and Witch: an RPG Zine

An open world, light on rules, full of mystical places, magical items, sorceresses and witches. - [currently $62 (25%) of $250 goal]


Eisen Path RPG Core Rulebook

Eisen Path RPG Core Rulebook: Click here to view Eisen Path RPG Core Rulebook

Reclaiming Space Opera. - [currently $180 (6%) of $3,000 goal]